Whatever you sell,
the buyer is in the game.
Castle, account, item, service or your guild — we deliver your offer straight to the inboxes of thousands of players inside the game. One sale covers the whole cost, without your account taking any risk.
As you read this, our fleet is delivering messages.
The counter below is the number of messages our fleet has delivered inside the game today — it keeps climbing while you watch. The sender is always the anonymous fleet; never your account.
Every player in the game is your customer.




































If you sell anything to players — this is your channel.
The game inbox is a huge ad space nobody sells but everyone reads. Put it to use.
Castle & account resellers
Announce your listing to thousands of buyers. Instead of 50 people on Discord, 10,000 potential buyers inside the game.
Reseller →Item & service sellers
Gems, resources, shield, teleport, boost, script — find your customer inside the game, exactly when they need it.
Seller →Guild & kingdom leaders
Send your recruit call to strong players, rally for war, and grow your guild fast.
Leader →Bot & tool sellers
Announce your panel, bot or service straight to players — in front of your exact audience.
Tool →One by one by hand, or tens of thousands with one command?
Messaging from your own account reaches few, takes days, and puts your castle at ban risk. LordsMsg does the same job in minutes, with an anonymous fleet and protocol-verified delivery.
The old way
LordsMsg
Your account never sends.
Bulk messaging from your own account = ban risk. We don't do that: messages are sent by our anonymous sender fleet. Your account never sends anything, so it's never at risk. Neither you nor the recipient is exposed.
Account safe · fully anonymousAnyone can say “sent.” We prove “delivered.”
We track every message at the game's protocol level: a packet reaching the server doesn't count as “delivered.” A message counts only when it truly lands in the recipient's inbox — and the ones that don't, we report separately and honestly.
The packet left
The fleet handed the message to the game's server. Most bulk-message services stop right here and tell you “sent.”
We read the protocol response back
We read the response the server returns: did the message land in the recipient's inbox or not? No guessing — the game's own answer.
It only counts if confirmed
If the inbox confirmation arrives, it counts as delivered. If not, it doesn't count — and it isn't charged to you.
Three steps from Telegram. No setup.
Write your subject and message
Enter the title and text in the Telegram chat. Use {uye} to address every recipient by name.
Pick your target
Paste a list, or pick thousands of the right recipients with guild / kingdom / might filters.
The fleet delivers & proves
The multi-PC fleet sends in parallel, every delivery is verified, and the report drops to Telegram instantly.
We wrote the ad; you make the sale.
From castle sales to guild invites, ready-made ads written in the game's own voice for four seller types. The {uye} tag auto-fills each message with the recipient's in-game name — you add your price and send from Telegram.
Thousands of player inboxes, yours in one campaign.
Slide how many people you want to reach; see the total cost, the per-message rate and estimated reach instantly. The more volume, the lower the per-message price — nearly half at 50,000 recipients.
Send more, pay less per message
| Recipients | Per message | Total | Discount |
|---|---|---|---|
| 1,000 | ₺0.040 | ₺40 | — |
| 5,000 | ₺0.034 | ₺170 | 15% |
| 15,000 | ₺0.027 | ₺410 | 32% |
| 30,000 | ₺0.024 | ₺710 | 41% |
| 50,000 | ₺0.020 | ₺1,010 | 50% |
Tiered by volume — the more recipients, the lower the per-message price. Undelivered messages don't count; you only pay up to your credit.
Send up to your credit — pay nothing for what doesn't land.
Top up credit in seconds with crypto (Cryptomus) or card; no subscription, no commitment. If the protocol doesn't say “delivered,” that message stays in your credit — you only pay for what truly reaches.
Crypto Cryptomus
USDT, TON, BTC, ETH and 20+ coins. Instant confirmation, low fees, no KYC hassle — the way traders love.
Quota-based
Send up to your credit. No monthly fee, no commitment, no hidden cuts.
Undelivered = free
If the recipient isn't found, your credit stays in your pocket. Only what reaches counts.
Trial quota
First 500 messages free. See the live sending with your own eyes, no card or crypto needed. *
Referral
Bring a friend; you both earn 1,000 free messages. *
Sellers who turn reach into sales.
From castle resellers to guild founders, sellers in different businesses say the same thing: reaching thousands of players in one campaign turns directly into sales. Aliases masked for privacy.

I used to write my ad in world chat and watch it scroll away. Now the same ad lands on thousands of accounts overnight. I sold 12 castles in the last 3 days; most buyers were even surprised — “where did you find me?”
12 sales · 3 days
I sent my price list to 2,000 active players in one campaign, a few cents per message. That day I got 30+ messages, half my stock sold. Best part: since I don't send from my own account, no one can report me.
2,000 people · 93% delivered
I sell kingdom teleports; customers are always in specific kingdoms. With the might filter I reach only the players I need, so no message is wasted. My first campaign brought 8 solid jobs.
8 customers · first campaign
I was building a guild from scratch in a new kingdom and needed 40 people. I picked the target kingdom, sent the invite message, and the roster filled in 2 days. No comparison to browsing profiles and inviting one by one.
40 members · 2 days
My product is niche, not for everyone. Instead of blasting wide for few replies, I set a might range and hit the right audience. Seeing in the report how many I actually reached ended the “did it even go?” worry for good.
91% delivery verified
I run a few campaigns a month, and the cost is tiny next to the business it brings. Last month 4,500 messages went to one list; the first few sales covered it, the rest was profit.
4,500 messages · ~₺180Common questions.
No. Messages are sent by our anonymous sender fleet, not your account. Your account never sends anything, so it's not at risk. Neither your identity nor the recipient's is exposed.
Every send is verified at the game's protocol level — if the message truly landed in the recipient's inbox, it counts as “delivered.” The ones that don't are reported separately. You see the exact number live on Telegram.
Paste a list by hand, or pick thousands of the right recipients with guild, kingdom, title and might filters. Not random — you reach the audience that fits your offer.
No setup. Join the Telegram group, get your quota, and build your campaign step by step in the chat flow (subject → text → target → send). Your first campaign is on its way in minutes.
You work quota-based: send up to your credit, no subscription. Top up in seconds with crypto (Cryptomus) or card. Undelivered messages are refunded to your credit — you only pay for what truly reaches.
Your offer, in front of thousands of players.
Get your quota, build your campaign, send. No setup, your account safe, delivery proven.
Join the Telegram group